Thursday, September 25, 2008
Alpha on monday
As the title states quite clearly, Alpha presentations are this coming monday (September 29). Prior to Thursday I wasn't particularly enthusiastic as the game was suffering from a significant lack of... game? Everything appears to be falling into place now with the inclusion of fresh animations and the ability to stomp on enemies and world objects. That last "feature" is entirely the result of the producer's confusion. At our last milestone on Monday he accidentally double jumped near an enemy and thought that he had jumped off of the enemies head. Hopefully the combination of bouncing from enemy to enemy and squishing each enemy will add a bit to the game play experience, but I'm still concerned about the group as a whole focusing on elements outside of the gameplay. Too much time is being spent creating dynamic menus and heads up displays and there still isn't a clear answer as to why these things are even needed in the game. Can't wait for November to roll around :D
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