Thursday, September 11, 2008

Insomniac Games at GDC Austin!

I was excited to be going to Austin next week in the first place but now I find out that Insomniac will be making an appearance. Can't wait to shake some hands and meet some people and hopefully learn a bit more about Insomniac along with the other developers.

Feature fragment 1 was ok. I'm sure that we exceeded the expectations of our EP (not even sure what EP means now that I think about it) but we were still lacking in documentation. This has been an ongoing problem mainly due to a lack of communication in the group but the project is coming along smoothly. We meet every day but Sunday so it definitely isn't an issue of getting work done. I just finished incorporating collision with world objects but I'm waiting to upload changes until the meeting tomorrow so that I can address a few observations. This puts me a full week ahead and some days ahead of my projected date of completion so now I've got some time to help others or iron out some old nagging issues. Finally fixed the "phantom bounding volume" issues that I was having as well.

And now to get some sleep. Next update might be a while as I leave for Austin on Saturday.

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